- Interpret concept art and sketches to create 3D character models, environment and props.
- Optimize, refine and correct model topology.
- Follow design guidelines, asset naming conventions and other technical constraints.
- Prototype and iterate on models and characters based on feedback from team lead and asset supervisor.
- Work with team members, team lead, and Asset Supervisor to execute projects on time and quality.
- Experience of using Maya and Zbrush.
- Ability to do Character modeling from basic design.
- Strong Knowledge of anatomy.
- Minimum 2 years of experience in 3D design and character modeling.
- Must have UV and texturing knowledge.
- Having a background of fine arts will be a plus.