- Create character rigs, develop methods to meet the project objectives.
- Work along side with the animation team to achieve a creative solution for technical and performace related issues.
- Develop and maintain rigging tools.
- Perform extensive rig test to ensure it meets the creative and technical specificiation of the project.
- Work with in the production pipeline while developing a new rigging techniques.
- Team player, good communication skills, functional English proficiency.
- Minimum of 2 years experience rigging characters in Maya.
- Knowledge of character kinematics, deformations, and topology.
- Knowledge of character pipeline and workflow techniques.
- Scripting experience with Python and Mel.
- Some knowledge of animation principles, technic and style.
- Understanding of human and animal anatomy and their movement including thier facial expression and mouth shapes.
- Modeling experience for generating corrective shapes.
- Ability to generate tools to facilitate the rigging and simulation pipeline.
- Understandings of 3D production pipeline.