3D Texture Artist 

Job Responsibilities:

  • Research reference materials for texturing and shading as per the design.  
  • Unwrap UV and create textures from different application like photoshop, Substance Painter/ designer, etc.
  • Need to create the shading on required engines with different texture passes such as VRAY, Arnold, Redshift, etc.
  • Need to check the shaders by doing a render test on a light rig to make sure they react with the light as per their attributes.
  • Work with team members, team lead, and Asset Supervisor to execute projects on time and quality.

Job Qualifications: 

  • Minimum 2 years of experience in 3D modeling, texturing and shading.
  • Good knowledge on Maya and shading on different engines.
  • Good knowledge on UV, textures and surface materials for both hard and soft surface.
  • Working knowledge on application such as Photoshop, Substance Painter/ Designer.
  • Must have basic modeling and topology knowledge.
  • Having a background of fine arts will be a plus.
  • Must have basic knowledge on Lighting and its necessary passes.
  • Must have knowledge on PBR.

If you think you are the one, please send us your CV and showreel at careers@incessantrain.com 

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