3D Riggers
Job Responsibilities:
• Create character rigs, develop methods to meet the project objectives.
• Work alongside with the animation team to achieve a creative solution for technical and
performance related issues.
• Develop and maintain rigging tools.
• Perform extensive rig test to ensure it meets the creative and technical specification of the
project.
• Work within the production pipeline while developing a new rigging technique.
• Team player, good communication skills, functional English proficiency.
Job Qualifications:
• Minimum 2 years of experience in rigging characters in Maya.
• Knowledge of character kinematics, deformations, and topology.
• Knowledge of character pipeline and workflow techniques.
• Scripting experience with Python and Mel.
• Some knowledge of animation principles, technic and style.
• Understanding of human and animal anatomy and their movement including their facial
expression and mouth shapes.
• Modeling experience for generating corrective shapes.
• Ability to generate tools to facilitate the rigging and simulation pipeline.
• Understandings of 3D production pipeline.