Rigging Artist 1
About the Role
We're hiring an experienced Rigging Artist to develop advanced character rigs for human and quadruped characters. You'll work on facial systems, dynamic secondary motion rigs, skinning, and deformation — collaborating with animators and modelers to ensure rigs are production-ready.
Main Responsibilities
- Develop anatomically accurate rigs for human and quadruped characters
- Create facial rigs and blendshapes for expressions, lip sync, and animation
- Perform advanced skinning for high-quality deformation and volume preservation
- Build dynamic rigs for secondary motion (hair, tails, skirts, cloth)
- Troubleshoot and resolve complex rigging and animation issues
- Collaborate with animators, modelers, and other departments on rig requirements
- Mentor junior rigging artists and contribute to team knowledge sharing
Qualifications Requirements
- 4–5 years of professional experience in character rigging
- Proficiency in Maya; Blender is a plus
- Experience with facial rigging, blendshapes, and secondary motion systems
- Intermediate knowledge of MEL and Python scripting
- Bachelor's degree in Computer Science, Animation, or related field
- Portfolio/showreel demonstrating facial rigs, dynamic setups, and skinning quality
Nice to Have
- Experience with Unreal Engine or Unity rigging integration
- Ability to build custom rigging tools via scripting
Interested? Apply now and join our creative team!
