Texturing Artist

About the Role
We're looking for a skilled Texturing Artist to create high-quality, detailed textures for characters, props, and environments. You'll work with industry-standard tools, integrate assets into Unreal Engine, and help mentor junior artists in best texturing practices.

Main Responsibilities
•    Create high-quality PBR textures for organic and hard-surface models
•    Use ZBrush, Photoshop, Substance 3D Painter, and Substance Designer
•    Integrate and optimise textures within Unreal Engine
•    Develop benchmark materials using Substance Designer
•    Collaborate with modelers, animators, and tech artists for seamless texture integration
•    Mentor junior artists on texturing techniques, workflows, and best practices

Qualifications Requirements
•    3 to 5 years of experience in texturing for 3D models and game environments
•    Proficiency in Substance 3D Painter, Substance Designer, ZBrush, and Photoshop
•    Strong understanding of PBR workflows (color, roughness, normal, specular maps)
•    Experience integrating assets into Unreal Engine
•    Bachelor's degree or equivalent in Art, Design, 3D Texturing, or related field

Nice to Have
•    Experience with both realistic and stylised texturing styles
•    Familiarity with look development or shader work

Interested? Apply now and join our creative team!

Apply now

Texturing Artist
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