Texturing Artist
About the Role
We're looking for a skilled Texturing Artist to create high-quality, detailed textures for characters, props, and environments. You'll work with industry-standard tools, integrate assets into Unreal Engine, and help mentor junior artists in best texturing practices.
Main Responsibilities
• Create high-quality PBR textures for organic and hard-surface models
• Use ZBrush, Photoshop, Substance 3D Painter, and Substance Designer
• Integrate and optimise textures within Unreal Engine
• Develop benchmark materials using Substance Designer
• Collaborate with modelers, animators, and tech artists for seamless texture integration
• Mentor junior artists on texturing techniques, workflows, and best practices
Qualifications Requirements
• 3 to 5 years of experience in texturing for 3D models and game environments
• Proficiency in Substance 3D Painter, Substance Designer, ZBrush, and Photoshop
• Strong understanding of PBR workflows (color, roughness, normal, specular maps)
• Experience integrating assets into Unreal Engine
• Bachelor's degree or equivalent in Art, Design, 3D Texturing, or related field
Nice to Have
• Experience with both realistic and stylised texturing styles
• Familiarity with look development or shader work
Interested? Apply now and join our creative team!
